
Money Matrix
The aim of the game is to stop an evil professor who sends agents back in time to steal coins and treasures. The player travels to Sweden in the years 950, 1540, 1740, 1870 and 1958 to learn about how people's living conditions have changed. In each time period, the player meets people who lived at that time.
The Money Matrix is a gamification of real data. The prices, incomes, debts and possessions that appear in the game have been collected from sources such as estate inventories, archives and literature.
For schools
The Money Matrix can be used as part of history lessons. The game aims to teach children and young people about continuity and change in history, as well as similarities and differences in living conditions for people in different periods, in a playful way.
The five time periods are independent of each other and can be played separately. You can choose whether you want to use all of them or just a few. The game can be played on a mobile phone, tablet or computer.

Background information
Who made this game and can I trust the facts?