Young people playing a game in an exhibition
Photo: Jens Mohr, Economy Museum/SHM.

Money Matrix

The Money Matrix game focuses on people's daily finances and is part of the Economy Museum's exhibition MONEY! The challenge is to expose the secret agents hiding out in various historical periods.

The aim of the game is to stop an evil professor who sends agents back in time to steal coins and treasures. The player travels to Sweden in the years 950, 1540, 1740, 1870 and 1958 to learn about how people's living conditions have changed. In each time period, the player meets people who lived at that time.

The Money Matrix is a gamification of real data. The prices, incomes, debts and possessions that appear in the game have been collected from sources such as estate inventories, archives and literature.

Play The Money Matrix

For schools

The Money Matrix can be used as part of history lessons. The game aims to teach children and young people about continuity and change in history, as well as similarities and differences in living conditions for people in different periods, in a playful way.

The five time periods are independent of each other and can be played separately. You can choose whether you want to use all of them or just a few. The game can be played on a mobile phone, tablet or computer.

Kids using a touch screen in an exhibition.
Photo: Daniel Gustafsson, Economy Museum/SHM.

Background information

Who made this game and can I trust the facts?

Game creators

Project group, National Historical Museums
Florent Audy
Linnea Ragnerstam Zetterberg
Caroline Gonelius
Wilhelm Lagercrantz

Project members, National Historical Museums
Felicia Sjölin
Albin Hedin
Martin Machado Freeney
Jacob Fredriksson
Katarina Nimmervoll
Pernilla Tenje

Bazooka AB (design, illustrations, code)
Calle Stenfelt
Micke Sonnenberg
Hannah Andersson
Emil Hagbo
Emilia Anelli Windahl
Ebba Granat

Main sponsor of the Economy Museum

Swedbank